Interactive Options
The tunnel leads to an underground archery range. The range forming a border on a larger cavern. You catch a glimpse of the artificer, bearing towards a tower reaching up the to roof of the cavern.

There is a perimiter, patrolled by bots, lined with traps, and blocked with heavy obstacles.
Dodge the patrols.
Each party member rolls + Luck.

If any player rolls less than 10, you are unable to avoid the guards, and get chased by guards into the base. Mark a fail on your character sheet. Knocked Out

Otherwise you move deftly, and avoid the guards, making your way into the base undetected! market.
Disarm the traps.
Each party member rolls + Perception.

You start to pick your way through the traps. If any player rolled less than 10, you set off a trap, and find your ears ringing - you stuble your way into the base. Mark a fail on your character sheet. Knocked Out

Otherwise, you successfully clear the traps, and make your way into the base undectected! Market.
Move the barricades.
Each party member rolls + Fight

You make your way to the barricades, and throw your weight into moving the barrier. If any of you rolled less than at 10, you move the wall, but it collapses loudly. You have to sprint to the base to find cover. Mark a fail on your character sheet. Knocked Out.

Otherwise, you successfully shift the barricade, and slip through undetected. Market.
Dice Roller

D20 Roller