You climb your way up the tower, ascending the spiraling stairs, emerging from the ground, and working your way up a large tower, before you finally reach a large room, with the artificer inside!

The artificer, seeing you emerge, backs up to the edge of the room. In his hands, he holds the Clockwork Crown. He says "I just needed it for a little bit! I'm starting up my engine, and it will help me fix everything!"

However, the whirring, smoking, shaking device in his hands tells another story.

The clockwork crown needs to be dealt with!
Try to persuade the artificer to return the Clockwork Crown
Each party member rolls + Persuade.

If any player rolls above a 15, you successfully convince the artificer to hand it over. Otherwise, you have to wrestle it away, and mark a fail on your character sheet. Either way, you have the device in your hands! Return it to the Clocktower!
Move quickly, and take the device from the artificer.
Each party member rolls + Perception.

If any player rolls above a 15, you successfully swipe the device from the artificer without his realizing it. Otherwise, you have to wrestle it away, and mark a fail on your character sheet. Either way, you have the device in your hands! Return it to the Clocktower!
Distract the artificer!
Each party member rolls + Luck

If any player rolls above a 15, you successfully discract the artificer and take the device from the artificer without his realizing it. Otherwise, you have to wrestle it away, and mark a fail on your character sheet. Either way, you have the device in your hands! Return it to the Clocktower!
Dice Roller

D20 Roller

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